Differences from Humans vs. ZombiesEdit
Outbreak differs from the standard HvZ model in 3 key ways:
- There are no Original Zombies
- The game is designed and autobalanced to last exactly five days
- Zombies respawn on a global timer
No Original ZombiesEdit
After Season 3, Original Zombies became a discontinued feature in DigiPen Humans vs. Zombies games, due to several reasons proposed by Season 3 Lead Designer Kevin Sheehan during a Season 3 Postmortem. The alternative model in use for Outbreak is the "Starter Zombie", a player who begins the game as a Zombie, but does not possess the camouflage of an Original Zombie. To account for the reduced effectiveness, there are multiple Starter Zombies.
This change allows the game to start quicker, and also reduces the game's dependancy on the performance of the Original Zombie.
Whereas most games of Humans vs. Zombies lack a structured timeline, Outbreak is designed to last exactly five days, regardless of player performance. This is done through the use of negative feedback loops in the game's design that prevent either team from getting too much of an advantage during the course of the game. The game itself is ended during a finale event (Friday Night Finale) that determines the winning team.
Zombie Wave RespawningEdit
Whereas Humans vs. Zombies tasks Zombies with tracking their own personal respawn timers, Outbreak places respawning on a global timer, allowing all players to know exactly when respawning will occur. Respawning also occurs at predefined geographical locations (Respawn Zones), to encourage strategic play, as well as removing stunned Zombies from active combat areas.